Submission #1837930


Source Code Expand

#include<bits/stdc++.h>
#define range(i,a,b) for(int i = (a); i < (b); i++)
#define rep(i,b) for(int i = 0; i < (b); i++)
#define all(a) (a).begin(), (a).end()
#define show(x)  cerr << #x << " = " << (x) << endl;
const int INF = 1e8;
using namespace std;

typedef complex<double> Point;
typedef Point Vector;
//線分を表す構造体
struct Segment{ Point p1, p2; };
//直線を表す構造体
typedef Segment Line;
//多角形を表す構造体
typedef vector<Point> Polygon;

namespace std{
	bool operator < (const Point &a, const Point &b){
		return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
	}
	bool operator == (const Point &a, const Point &b){
		return a.real() == b.real() && a.imag() == b.imag();
	}
}

class Circle{
	public:
		Point c;
		double r;
		Circle(Point c = Point(), double r = 0.0): c(c), r(r) {}
};

// 許容する誤差
#define EPS (1e-10)

// ベクトルaの絶対値を求める
//double length = abs(a);

// 2点a,b間の距離を求める
//double distance = abs(a-b);

/*
// ベクトルaの単位ベクトルを求める
Point b = a / abs(a);

// ベクトルaの法線ベクトルn1,n2を求める
Point n1 = a * Point(0, 1);
Point n2 = a * Point(0, -1);
*/

int ccw(Point, Point, Point);

// 2つのスカラーが等しいかどうか
bool EQ(double a, double b){
	show(a - b);
	return (abs(a - b) < EPS);
}

// 2つのベクトルが等しいかどうか
bool EQV(Vector a, Vector b){
	return ( EQ(a.real(), b.real()) && EQ(a.imag(), b.imag()) );
}

// 内積 (dot product) : a・b = |a||b|cosΘ
double dot(Point a, Point b) {
	return (a.real() * b.real() + a.imag() * b.imag());
}

// 外積 (cross product) : a×b = |a||b|sinΘ
double cross(Point a, Point b) {
	return (a.real() * b.imag() - a.imag() * b.real());
}

// 2直線の直交判定 : a⊥b <=> dot(a, b) = 0
bool isOrthogonal(Point a1, Point a2, Point b1, Point b2) {
	return EQ( dot(a1-a2, b1-b2), 0.0 );
}
bool isOrthogonal(Line s1, Line s2) {
	return isOrthogonal(s1.p1, s1.p2, s2.p1, s2.p2);
}

// 2直線の平行判定 : a//b <=> cross(a, b) = 0
bool isParallel(Point a1, Point a2, Point b1, Point b2) {
	return EQ( cross(a1-a2, b1-b2), 0.0 );
}
bool isParallel(Line s1, Line s2) {
	return isParallel(s1.p1, s1.p2, s2.p1, s2.p2);
}

// 点cが直線a,b上にあるかないか
bool isPointOnLine(Point a, Point b, Point c) {
	return EQ( cross(b-a, c-a), 0.0 );
}
bool isPointOnLine(Line s, Point c) {
	return isPointOnLine(s.p1, s.p2, c);
}

// 点a,bを通る直線と点cとの距離
double distanceLPoint(Point a, Point b, Point c) {
	return abs(cross(b-a, c-a)) / abs(b-a);
}
double distanceLPoint(Line s, Point c) {
	return distanceLPoint(s.p1, s.p2, c);
}

// 点a,bを端点とする線分と点cとの距離
double distanceLsPoint(Point a, Point b, Point c) {
	if ( dot(b-a, c-a) < EPS ) return abs(c-a);
	if ( dot(a-b, c-b) < EPS ) return abs(c-b);
	return abs(cross(b-a, c-a)) / abs(b-a);
}
double distanceLsPoint(Segment s, Point c) {
	return distanceLsPoint(s.p1, s.p2, c);
}

// a1,a2を端点とする線分とb1,b2を端点とする線分の交差判定
bool isIntersectedLs(Point a1, Point a2, Point b1, Point b2) {
	return ( ccw(a1, a2, b1) * ccw(a1, a2, b2) <= 0 &&
			ccw(b1, b2, a1) * ccw(b1, b2, a2) <= 0 );
}
bool isIntersectedLs(Segment s1, Segment s2) {
	return isIntersectedLs(s1.p1, s1.p2, s2.p1, s2.p2);
}

// a1,a2を端点とする線分とb1,b2を端点とする線分の交点計算
Point intersectionLs(Point a1, Point a2, Point b1, Point b2) {
	Vector base = b2 - b1;
	double d1 = abs(cross(base, a1 - b1));
	double d2 = abs(cross(base, a2 - b1));
	double t = d1 / (d1 + d2);

	return Point(a1 + (a2 - a1) * t);
}
Point intersectionLs(Segment s1, Segment s2) {
	return intersectionLs(s1.p1, s1.p2, s2.p1, s2.p2);
}

// a1,a2を通る直線とb1,b2を通る直線の交差判定
bool isIntersectedL(Point a1, Point a2, Point b1, Point b2) {
	return !EQ( cross(a1-a2, b1-b2), 0.0 );
}
bool isIntersectedL(Line l1, Line l2) {
	return isIntersectedL(l1.p1, l1.p2, l2.p1, l2.p2);
}

// a1,a2を通る直線とb1,b2を通る直線の交点計算
Point intersectionL(Point a1, Point a2, Point b1, Point b2) {
	Point a = a2 - a1; Point b = b2 - b1;
	return a1 + a * cross(b, b1-a1) / cross(b, a);
}
Point intersectionL(Line l1, Line l2) {
	return intersectionL(l1.p1, l1.p2, l2.p1, l2.p2);
}

// 線分s1と線分s2の距離
double distanceLL(Segment s1, Segment s2){
	if(isIntersectedLs(s1.p1, s1.p2, s2.p1, s2.p2) ) return 0.0;
	return min(
			min(distanceLsPoint(s1.p1, s1.p2, s2.p1),
				distanceLsPoint(s1.p1, s1.p2, s2.p2)),
			min(distanceLsPoint(s2.p1, s2.p2, s1.p1),
				distanceLsPoint(s2.p1, s2.p2, s1.p2)) );
}
double distanceLL(Point p0, Point p1, Point p2, Point p3){
	Segment s1 = Segment{p0, p1}, s2 = Segment{p2, p3};
	return distanceLL(s1, s2);
}

// 線分sに対する点pの射影
Point project(Segment s, Point p){
	Vector base = s.p2 - s.p1;
	double r = dot(p - s.p1, base) / norm(base);
	return Point(s.p1 + base * r);
}

//線分sを対象軸とした点pの線対称の点
Point reflect(Segment s, Point p){
	return Point(p + (project(s, p) - p) * 2.0);
}

//点pをangle分だけ時計回りに回転
Point rotation(Point p, double angle){
	double x, y;
	x = p.real() * cos(angle) - p.imag() * sin(angle);
	y = p.real() * sin(angle) + p.imag() * cos(angle);
	return Point(x, y);
}

//円cと線分lの交点
pair<Point, Point> getCrossPoints(Circle c, Line l){
	Vector pr = project(l, c.c);
	Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1);
	double base = sqrt(c.r * c.r - norm(pr - c.c));
	return make_pair(pr + e * base, pr - e * base);
}

//円c1と円c2の交点
double arg(Vector p) { return atan2(p.imag(), p.real()); }
Vector polar(double a, double r) { return Point(cos(r) * a, sin(r) *a); }

pair<Point, Point> getCrossPoints(Circle c1, Circle c2){
	double d = abs(c1.c - c2.c);
	double a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d));
	double t = arg(c2.c - c1.c);
	return make_pair(Point(c1.c + polar(c1.r, t + a)), Point(c1.c + polar(c1.r, t - a)));
}

//点の内包
static const int IN = 2;
static const int ON = 1;
static const int OUT = 0;

int contains(Polygon g, Point p){
	int n = g.size();
	bool x = false;
	rep(i,n){
		Point a = g[i] - p, b = g[(i + 1) % n] - p;
		if( abs(cross(a, b)) < EPS && dot(a,  b) < EPS ) return ON;
		if( a.imag() > b.imag() ) swap(a, b);
		if( a.imag() < EPS && EPS < b.imag() && cross(a, b) > EPS ) x = not x;
	}
	return ( x ? IN : OUT );
}

//弧度法から度数法の変換
double radianToDegree(double rad){
	return 180 * rad / M_PI;
}

//度数法から変弧度法の換
double degreeToRadian(double deg){
	return M_PI * deg / 180;
}

//2つのベクトルからなる角度を求める
double angleOf2Vector(Vector a, Vector b){
	return acos( dot(a,b) / (abs(a) * abs(b)) );
}

//ベクトルの位置検出
static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

int ccw(Point p0, Point p1, Point p2){
	Vector a = p1 - p0;
	Vector b = p2 - p0;
	if( cross(a, b) > EPS ) return COUNTER_CLOCKWISE;
	if( cross(a, b) < -EPS ) return CLOCKWISE;
	if( dot(a, b) < -EPS ) return ONLINE_BACK;
	if( abs(a) < abs(b) ) return ONLINE_FRONT;

	return ON_SEGMENT;
}

//凸包
Polygon convexHull( Polygon s ){
	Polygon u;
	if( s.size() < 3 ) return s;
	sort(s.begin(), s.end());

	range(i,0,s.size()){
		//== COUNTER_CLOCKWISEだと内角は180以下(一直線上に並んでいても、頂点として数える)
		//!= CLOCKWISEだと内角は180未満(一直線上の頂点は数えない)
		for(int n = u.size(); n >= 2 && ccw(u[n-2], u[n-1], s[i]) == COUNTER_CLOCKWISE; n--){
			u.pop_back();
		}
		u.emplace_back(s[i]);
	}

	for(int i = s.size() - 2; i >= 0; i--){
		//ここも == と != を変更する
		for(int n = u.size(); n >= 2 && ccw(u[n-2], u[n-1], s[i]) == COUNTER_CLOCKWISE; n--){
			u.pop_back();
		}
		u.emplace_back(s[i]);
	}

	reverse(u.begin(), u.end());
	u.pop_back();

	//最も下にある点の中で最も右にある点から反時計回りに並び替え
	/*
	   int i = 0;
	   while(i < u.size() - 1){
	   if(u[i].imag() > u[i + 1].imag()){
	   u.emplace_back(u[i]);
	   u.erase(u.begin());
	   continue;
	   }else if(u[i].imag() == u[i + 1].imag() && u[i].real() > u[i + 1].real()){
	   u.emplace_back(u[i]);
	   u.erase(u.begin());
	   continue;
	   }
	   break;
	   }
	   */

	return u;
}

//キャリパー法を用いて凸多角形の直径を求める
double diameterOfConvexPolygon(Polygon p){
	Polygon s = convexHull(p);
	int n = s.size();

	if(n == 2) return abs(s[1] - s[0]);

	int i = 0, j = 0;
	rep(k,n){
		if(not (s[i] < s[k])) i = k;
		if(s[j] < s[k]) j = k;
	}

	double ret = 0.0;
	int is = i, js = j;

	while(i != js || j != is){
		ret = max(ret, abs(s[i] - s[j]));
		if(cross(s[(i + 1) % n] - s[i], s[(j + 1) % n] - s[j]) < 0){
			i = (i + 1) % n;
		}else{
			j = (j + 1) % n;
		}
	}
	return ret;
}

//凸多角形の切り取りに使う関数。これがなんなのかはまだ知らない。
Point getCrossPointLL(Line a, Line b){
	double A = cross(a.p2 - a.p1, b.p2 - b.p1);
	double B = cross(a.p2 - a.p1, a.p2 - b.p1);
	if(abs(A) < EPS && abs(B) < EPS) return b.p1;
	return b.p1 + (b.p2 - b.p1) * (B / A);
}

Polygon convexCut(Polygon p, Line l) {
	Polygon q;
	rep(i,p.size()){
		Point a = p[i], b = p[(i + 1) % p.size()];
		if (ccw(l.p1, l.p2, a) != -1) q.emplace_back(a);
		if (ccw(l.p1, l.p2, a) * ccw(l.p1, l.p2, b) < 0){
			q.emplace_back(getCrossPointLL(Line{a, b}, l));
		}
	}
	return q;
}

//三角形の面積
double AreaOfTriangle(Point a, Point b, Point c){
	double w, x, y, z;
	w = b.real()-a.real();
	x = b.imag()-a.imag();
	y = c.real()-a.real();
	z = c.imag()-a.imag();
	return abs((w * z - x * y) / 2);
}

//多角形の面積
double areaOfPolygon(Polygon g){
	int n = g.size();
	double ret = 0.0;
	rep(i,n) ret += cross(g[i], g[ (i + 1) % n ]);
	return abs(ret) / 2.0;
}

//凸多角形かどうかの判定
bool isConvex(Polygon g){
	int n = g.size();
	rep(i,n){
		if(ccw(g[i], g[(i + 1) % n], g[(i + 2) % n]) == CLOCKWISE) return false;
	}
	return true;
}

//凹多角形を線分lで切断した際の多角形の数
int dividedPolygonNumber(Polygon p, Line l){
	int cnt = 0;
	rep(i,p.size()){
		if(isIntersectedLs(p[i], p[(i + 1) % p.size()], l.p1, l.p2)) cnt++;
	}
	return cnt / 2 + 1;
}

//多角形が点対象となる点の座標
Point pointSymmetry(Polygon g){
	int size = g.size() / 2;
	if(g.size() % 2) return Point{INF,INF};

	set<Point> s;
	rep(i,size){
		rep(j,size){
			if(i == j) continue;
			s.insert(intersectionLs(g[i], g[i + size], g[j], g[j + size]));
		}
	}
	if(s.size() > 1) return Point{INF,INF};
	return *s.begin();
}
Line requireBisectorOfAngle(Point a, Point b, Point c){
	a-=b;
	c-=b;
	//cout << a << ' ' << c << endl;

	double angle = angleOf2Vector(a, c);
	angle /= 2;

	if(ccw(Point{0,0}, a, c) == COUNTER_CLOCKWISE){
		return Line{b, rotation(a, angle) + b};
	}else{
		return Line{b, rotation(a, -angle) + b};
	}
	assert(false);
}

Circle requireIncircle(Point p[3]){
	Line bisector1 = requireBisectorOfAngle(p[0], p[1], p[2]);
	Line bisector2 = requireBisectorOfAngle(p[0], p[2], p[1]);
	//cout << bisector1.p1 << ' ' << bisector1.p2 << endl;
	//cout << bisector2.p1 << ' ' << bisector2.p2 << endl;
	Point center = intersectionL(bisector1, bisector2);
	//show(center)
	double r = distanceLPoint(p[0], p[1], center);
	//show(r)
	return Circle{center, r};
}

int main(){
	Point p[3];
	rep(i,3){
		double a, b;
		cin >> a >> b;
		p[i] = Point(a,b);
	}

	Circle c = requireIncircle(p);

	double m = 0;
	rep(i,3){
		m = max(m, abs(p[i] - p[(i + 1) % 3]));
	}
	//show(m)

		//m  = x(2 +  m / r)
	cout << fixed << setprecision(10) << m / (2 + m / c.r)  << endl;
}

Submission Info

Submission Time
Task B - Inscribed Bicycle
User noy72
Language C++14 (GCC 5.4.1)
Score 500
Code Size 12266 Byte
Status AC
Exec Time 7 ms
Memory 768 KB

Judge Result

Set Name Sample All
Score / Max Score 0 / 0 500 / 500
Status
AC × 2
AC × 18
Set Name Test Cases
Sample example0.txt, example1.txt
All 000.txt, 001.txt, 002.txt, 003.txt, 004.txt, 005.txt, 006.txt, 007.txt, 008.txt, 009.txt, 010.txt, 011.txt, 012.txt, 013.txt, 014.txt, 015.txt, example0.txt, example1.txt
Case Name Status Exec Time Memory
000.txt AC 7 ms 768 KB
001.txt AC 1 ms 256 KB
002.txt AC 1 ms 256 KB
003.txt AC 1 ms 256 KB
004.txt AC 1 ms 256 KB
005.txt AC 1 ms 256 KB
006.txt AC 1 ms 256 KB
007.txt AC 1 ms 256 KB
008.txt AC 1 ms 256 KB
009.txt AC 1 ms 256 KB
010.txt AC 2 ms 384 KB
011.txt AC 1 ms 256 KB
012.txt AC 1 ms 256 KB
013.txt AC 1 ms 256 KB
014.txt AC 1 ms 256 KB
015.txt AC 1 ms 256 KB
example0.txt AC 1 ms 256 KB
example1.txt AC 1 ms 256 KB